Posts
All the articles I've posted.
Running 24,000 particles with raw WebGL
Generate the initial particle data once, then calculate each frame's positions in a vertex shader. The complete interactive demo runs inside the post.
What changed in the MCP draft: sessions and handshake are gone
Notes from the official MCP spec draft's changelog, compared against the 2025-11-25 version, focused on sessions, the handshake, MRTR, and migration impact.
Latest digest
What I've been reading lately.
Breaking down Orloj: Agent runtime, control plane, and embedded console
Updated:A close read of Orloj's single-agent loop, multi-agent graph routing, tools and governance, and how the Go control plane, Postgres leases, and React console wire into the same resources. With core code and diagrams.