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  1. Scroll storytelling: smooth scroll, pin, parallax, progressA zero-dependency demo of four scroll storytelling techniques: smooth scrolling, pinned horizontal travel, parallax layers, and a scroll-driven counter, with a GSAP and Lenis counterpart.
  2. Running 24,000 particles with raw WebGLGenerate the initial particle data once, then calculate each frame's positions in a vertex shader. The complete interactive demo runs inside the post.
  3. Breaking down Orloj: Agent runtime, control plane, and embedded consoleA close read of Orloj's single-agent loop, multi-agent graph routing, tools and governance, and how the Go control plane, Postgres leases, and React console wire into the same resources. With core code and diagrams.

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